Both halves under 1.5 meaning: Yes and No, both halves over 1.5, win either half, highest scoring half and 1/2, 1/X
TipsQuant editorial team · Updated
Both halves under 1.5 is a bet on each half of the match separately: the first half must end with no goal or one goal, and so must the second. Yes wins when both halves stay that quiet; No wins when either half produces two goals or more. The full-time score alone does not settle it, because the same 2-0 can be a Yes or a No depending on when the goals came. This page works through that market and its relatives, both halves over 1.5, team to win either half or both halves, highest scoring half, and the half time/full time codes 1/2, 1/X and X/1, with fixed examples and how often each happened in our data. Betting is for adults aged 18+ only.
Both halves under 1.5: Yes
Split the match into two separate scores. The first-half score is the score at the half-time whistle. The second-half score is the full-time score minus the half-time score, so a match that is 1-0 at the break and 2-1 at the end had a 1-1 second half. For Yes to win, each of those two scores must contain one goal at most, counting both teams.
That caps the whole match at two goals, and two goals are only enough when one comes in each half. The table shows how the same full-time scores can settle either way.
| Half time | Full time | First-half goals | Second-half goals | Both halves under 1.5 |
|---|---|---|---|---|
| 0-0 | 0-0 | 0 | 0 | Yes |
| 0-0 | 1-0 | 0 | 1 | Yes |
| 1-0 | 1-1 | 1 | 1 | Yes |
| 1-0 | 2-0 | 1 | 1 | Yes |
| 2-0 | 2-0 | 2 | 0 | No |
| 0-0 | 1-1 | 0 | 2 | No |
| 1-0 | 2-1 | 1 | 2 | No |
The fifth and sixth rows catch many people out. A 2-0 is a low-scoring match and wins under 2.5, but if both goals came before the interval, the first half went over 1.5 and Yes is lost. A 1-1 where both goals arrive after the break loses in the same way.
Both halves under 1.5: No
No wins when at least one half has two goals or more. It does not need goals in both halves. A 2-0 with both goals in the first half is enough, and so is a quiet first half followed by a 2-1 second half. Every match with three goals or more is automatically a No, because three goals cannot be shared between two halves without one of them getting two.
The most common confusion is between No on this market and both halves over 1.5. They sound alike and settle very differently: No needs two goals in one half, both halves over 1.5 needs two goals in each. A 3-0 with all the goals in the second half wins No and loses both halves over 1.5.
How often each side lands
We checked the 36,041 matches with a half-time score in our data, from July 2023 to October 2026, in the competitions this site covers. Both halves under 1.5 Yes landed in about 37% of them and No in about 63%. Of the Yes results, about a fifth were goalless draws, about half were one-goal matches, and the rest were two-goal matches with one goal in each half.
Two-goal matches are where the bet is decided most often. They made up about 23% of our sample, and almost exactly half of them had both goals in the same half. In about 12% of all matches the total stayed at two or fewer and Yes still lost, which is the gap between this market and under 2.5: every Yes is an under 2.5, but under 2.5 landed in about 49% of matches against 37% for Yes.
The share moves with the league. In the big five European leagues Yes landed about 34% of the time. In the African league matches with half-time scores in our data, a smaller sample of 984 games mostly from South Africa and Ghana, it was about 54%, because fewer goals were scored there. The teams in the match still matter more than any league average.
Both halves over 1.5
Both halves over 1.5 needs two goals or more before the break and two or more after it, so the match needs at least four goals in the right shape. A 2-2 with two goals in each half wins; a 3-1 with three goals in the second half loses. In our data it landed in about 16% of matches, roughly one in six, which is why it pays long odds.
A gentler version is a goal in both halves, sometimes listed as both halves over 0.5: at least one goal before the break and at least one after it. That landed about 56% of the time. The second half was the busier one: it went over 1.5 in about 45% of matches against about 34% for the first half.
Team to win either half, and to win both halves
To win a half, a team must score more goals than its opponent in that half alone. Home team to win either half pays when the home side wins the first half, the second half, or both. The full-time result does not matter. A match that is 1-0 at the break and 1-1 at the end wins it, because the home team won the first half 1-0. A match that is 0-1 at the break and 2-1 at the end also wins it, because the home team won the second half 2-0.
In our data the home side won at least one half in about 58% of matches, while it won the match in about 44%. In about 14% of all matches the home team won a half without winning the game. For away sides the figures were about 45% for either half.
Team to win both halves is far stricter: the team must outscore the opponent in each half. A 1-0 half-time lead followed by a 1-1 second half fails, because the second half was drawn. Home sides managed it in about 13% of matches and away sides in about 7%.
Highest scoring half
This market asks which half had more goals. In the three-way version the choices are first half, second half or equal, and a goalless draw counts as equal because both halves had none. In our data the second half had more goals in about 44% of matches, the first half in about 29%, and the two were equal in about 26%. On average the first half produced 1.2 goals and the second 1.5. Some apps sell a two-way version without the equal option; read the rules to see whether a tie is a refund or a loss.
The HT/FT codes: 1/2, 1/X, X/1 and the rest
A half time/full time bet joins two results with a slash. The first sign is the result at half time, the second the result after 90 minutes; 1 is the home team ahead, X level, 2 the away team ahead. So "home/away" in an app means 1/2: home leading at the break, away winning the match. The table lists all nine with the share of our matches that ended that way.
| Code | Half time | Full time | Share of matches |
|---|---|---|---|
| 1/1 | Home ahead | Home win | 26% |
| X/1 | Level | Home win | 15% |
| 2/1 | Away ahead | Home win | 3% |
| 1/X | Home ahead | Draw | 5% |
| X/X | Level | Draw | 16% |
| 2/X | Away ahead | Draw | 5% |
| 1/2 | Home ahead | Away win | 2% |
| X/2 | Level | Away win | 11% |
| 2/2 | Away ahead | Away win | 17% |
The reversals 1/2 and 2/1 together came to about one match in twenty. Do not confuse the slash codes with double chance: 1X, X2 and 12 without a slash are one-result bets that cover two outcomes of the full-time score, explained on the double chance meaning page.
What this site prices, and what it does not
The model on this site does not publish probabilities or tips for both halves under or over 1.5, either half, both halves or highest scoring half. The one place halves enter the numbers is half time/full time: each team's expected goals are split between the two halves, and the HT/FT prediction page gives the chance of all nine outcomes for every rated match, with a tip when the likeliest reaches 40%. For full-match goal lines, the over 1.5 prediction page has today's numbers and the over 1.5 meaning page explains each line. The methodology page describes the model in full.
Settlement small print
The half-time score includes first-half stoppage time, and the second half runs to the final whistle of normal time. Extra time is not part of the second half, so under the usual rules goals in extra time and penalty shoot-outs do not count for these markets; check your app's rules before a cup tie. If a match is abandoned after half time, apps often let first-half bets stand and void the rest, but rules differ, so check yours.
Half markets with a clear head
Half markets look precise but carry the same chance of losing as any other bet, and the long prices on both halves over 1.5 or a 1/2 reversal mean most of those bets lose. Compare the app's price with what you think the chance is, keep stakes small, and never chase a loss. Any bet can lose. Betting is for adults aged 18+ only; the responsible gambling page has the limits worth setting.
Where to place this bet
Our recommended bookmaker for these markets is Megapari.
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Frequently asked questions
What does both halves under 1.5 No mean?
It is a bet that at least one half has two goals or more. A 2-0 with both goals before the break wins it, and so does every match with three goals or more. It is not the same as both halves over 1.5, which needs two goals in each half.
What is both halves under 1.5 Yes?
Each half must end with no goal or one goal. 0-0 wins, any 1-0 wins, and a 1-1 or 2-0 wins only when one goal came in each half. In the matches with half-time scores in our data, Yes landed about 37% of the time.
What does both halves over 1.5 mean?
Two goals or more in the first half and two goals or more in the second. The match needs at least four goals, split two and two or better. It happened in about one match in six in our data.
What does home team to win either half mean?
The home side must score more goals than the away side in the first half, in the second half, or in both. The second half is scored on its own. A match that is 1-0 at the break and 1-1 at full time wins the bet, because the home team won the first half.
What does 1/2 mean in betting?
With a slash, 1/2 is a half time/full time result: the home team leads at half time and the away team wins the match. It is one of the rarest of the nine outcomes, about 2% of our matches. Without the slash, 12 is double chance, home or away to win.
What does 1/X mean in betting?
In half time/full time, 1/X means the home side leads at the break and the match ends level. It happened in about 5% of our matches. Written without the slash, 1X is double chance: the home side wins or draws.